Target-Based RPG · In Development

Veredanis

Forge your path. Discover your class.

A third-person action RPG where the choices you make quietly reveal who you are — guided by Crystal Gates that open the secrets of a handcrafted world.

Explore the World Read the Devlog →
Unreal Engine 5.7 Motion Matching MegaLights Lumen · Nanite Solo Developed

The roads of Veredanis were not laid by kings. They were carved by travellers — by every blade raised, every wound mended, every door knocked upon at dusk.

The Crystal Gates remember. They open only to those who have become someone.

— Prologue, Folio of Sereth

A world that answers to you

Veredanis is a third-person action RPG where classes are not chosen — they emerge. Every monster fought, every ally protected, every gate crossed quietly shapes who your character becomes.

The world is divided into rich, hand-crafted zones connected by Crystal Gates — sacred markers that record your progress and only open the road ahead when you are truly ready.

Built by a single craftsman, Veredanis pairs the welcoming soul of classic MMORPGs with modern systems guided quietly by AI.

“Destiny is not chosen. It is revealed.”
Pillars
  • Emergent classes shaped by behavior
  • 6 base classes, 21 Tier 2 combinations, hidden classes
  • Zones linked by Crystal Gates that gate progression
  • AI Class Oracle — personalized recommendations
  • Loot system with Normal, Magic, Rare, Unique tiers
  • NPCs with AI-assisted personality at story moments
  • Target-based combat with soft-lock and tab-targeting
  • Built on UE 5.7: Motion Matching, MegaLights, Lumen, Nanite

Zones & Crystal Gates

Each zone is a world unto itself — polished, narrative-driven, and full of quiet secrets. Crystal Gates connect the regions and only unlock when the traveller has proven they are prepared.

Zone 01 · Levels 1–5
Sereth Village
Starter Hub · Village

The starting point. Artisans, merchants and the first mentor wait here. The journey begins — and the first choices begin to shape your destiny.

Starter Zone
Zone 02 · Levels 1–5
Beginner Forest
Open Area · Nature

Dense woods, magical creatures and the first real fights. Slimes, goblins and forest wolves guard old secrets between the trees.

In Development
Zone 03 · Levels 6–12
Ruins of Valdrath
Dungeon · Ruins

An ancient city swallowed by dark magic. Stone guardians and renegade sorcerers guard relics from a forgotten age.

◇ Gate Sealed
Zone 04 · Levels 13–20
Peaks of Aethral
Dungeon · Mountain

Mountains wrapped in eternal ice where ancestral dragons sleep. Only the most prepared travellers reach the summit.

◇ Gate Sealed
More zones to be revealed…
Crystal Gates

Each gate records the player's progress and only opens once the current zone's requirements are met — letting every region be polished and balanced with the care of a craftsman.

Six origins. Twenty-one destinies.

Every Tier 2 class is born from the combination of two base classes. Your playstyle decides which path the Oracle reveals — and some destinies remain hidden until you have lived them.

Warrior
STR / END

Commands the field through brute force. Combines with anything to make devastating hybrids.

Rogue
AGI / STEALTH

Speed and lethal precision. Avoids confrontation and strikes where it hurts most.

Mage
INT / ARCANE

Master of elemental forces. Turns knowledge into destruction or discovery.

Priest
WIS / LIGHT

Guardian and healer. Sustains allies, becomes an unrelenting judge of the wicked.

Ranger
DEX / RANGE

Sharp eyes and steady hands. Masters distances and territory.

Summoner
INT / BOND

Never alone. Calls creatures and entities to fight at their side.

Tier 2 Combinations

pure (same base)    hybrid
WAR
ROG
MAG
PRI
RAN
SUM
WAR
Berserker
Dark Knight
Rune Knight
Monk
Gladiator
Warlord
ROG
·
Assassin
Spellthief
Inquisitor
Shadow Hunter ◆
Puppeteer
MAG
·
·
Archmage
Sage
Arcane Archer
Necromancer
PRI
·
·
·
Bishop
Saint
Druid ◆
RAN
·
·
·
·
Sniper
Falconer
SUM
·
·
·
·
·
Beastmaster
Hidden Classes

Shadow Hunter, Druid, Dark Knight… some classes only emerge when the Oracle recognizes a quiet pattern in how you play — a refusal to kill, a love of nightfall, a wager made at low health.

The Class Oracle is listening.

Veredanis quietly observes structured player events — what you fight, who you spare, where you wander. At rest moments, the Oracle reads a compact summary and offers a class recommendation, written like a passage from a memory.

Player Profile · Sample
preferred_range  long
summon_affinity  high
healing_affinity  moderate
combat_aggression  low
exploration  high
stealth_tendency  low
helped_npcs  7 / 9
// summarized · 142 events
Oracle's Reading
You walk slowly through the woods. You speak with creatures more often than you strike them. The forest answers when you call. “Your hand is gentle. Your circle of bound spirits is wide. Walk, then, the green road.” The Oracle suggests a hidden path: ◇ Druid · Hidden Class Hint

A living hand on the world's reins.

The Class Oracle is one face of a deeper system. The AI Director shapes rewards, tunes item power, balances the world, authors quests, and writes dialogue — adjusting Veredanis around who you are and what the realm is becoming.

Reward Shaping
director.rewards

After every quest, the Director picks from approved reward pools — favoring loot, currencies, training tokens or lore that match how you actually played the chapter.

profile: stealth + low-kill
reward pool: Shadow Hunter token + cyan-affix dagger
Item Power Tuning
director.affix_bias

Inside safe rarity and tier bounds, the Director nudges affix rolls, item levels and rarity weights so quest rewards feel meaningful — not random — to your build.

bias: cast_speed +25%, crit −10%
staff drop: Rare · 2 Core · 2 Technique
World Balance
director.world_state

The Director watches every region's health: enemy density, drop economy, quest completion rates. When a zone tilts — too easy, too punishing, too empty — it adjusts encounter pools, spawn cadence and boss vigilance over time.

Beginner Forest · 41% deaths to Goblin Pack
spawn_density −15%, healer_npc nearby
Quest Authoring
director.quests

Quests are templated, not handwritten. The Director re-arranges objectives, picks the NPC giver, sets stakes, and writes flavor text — tuned to your class affinity and your moral fingerprint on the realm.

template: rescue_or_negotiate
Goblin envoy at dusk · pacifist branch
NPC Memory & Voice
director.dialogue

Mentor and story NPCs remember what they've seen you do. The Director writes their lines from a small profile of recent encounters — sometimes bitter, sometimes proud, sometimes haunted.

Sereth elder · saw player spare goblin scout
"Mercy travels with you. Mind that it is heavy."
Hidden Unlocks
director.affinity

Hidden classes, secret rooms, unique items and rare bosses are gated by behavior the Director recognizes. The realm opens not when you grind it — but when it decides you have already become something.

12 nightfall kills · 0 daylight aggression
unlock: Shadow Hunter shrine

◇ The Collective Memory

LIVE · cross-realm telemetry

Veredanis is single-player at heart — but the Director keeps a long memory of every player's milestones. Boss falls, hidden classes claimed, NPCs saved, paths refused. That collective record bends the world for everyone who comes after: rumors travel, reward pools shift, NPCs whisper of strangers, hidden zones grow harder or kinder depending on what the realm has already endured.

  • −4h 12m A wanderer claimed Druid in the Beginner Forest. NPCs nearby add nature reverence to greetings. dialogue +
  • −9h 03m Boss Old Stone Goblin fell to a low-level Mage. Encounter gains a phase 2 for next week's spawns. balance ±
  • −1d 02h Across 1,204 runs, players spared the goblin envoy. Sereth opens a negotiation branch by default. quest +
  • −2d 14h Three players unlocked Shadow Hunter within hours. The realm strengthens nightfall encounters in Valdrath. world ±
  • −5d 21h Mass refusal to enter Aethral after dark. The Director seeds a new mentor quest at the foothills. quest +

Every event is summarized, anonymized and bounded by the game's deterministic rules. The Director cannot invent overpowered items, override progression gates, or break combat — but it can make the realm feel like it remembers.

Four grades of power.

Rarity is communicated by frame color and a quiet escalation of affixes. Item level unlocks higher affix tiers — but a high-level item can still roll a humble tier, preserving the chase.

Normal
1 × Core

Practical, modest gear. The starting point of every journey.

Magic
1 × Core + 1 × Technique

A subtle blue glow promises more. The first true enchantments.

Rare
2 × Core + 2 × Technique

Forged by masters. Gold and quiet authority radiate from the piece.

Unique
2 × Core + 1 × Tech + 1 × Trait

Legendary and unmistakable. Each piece carries its own story.

Sessions of the Craftsman

Coming soon
First session in Unreal Engine 5.7

The project rises again in Unreal Engine 5.7. Architecture, the first systems and the foundation of Veredanis from scratch.

UE5 · Architecture
Coming soon
Crystal Gates — the zone system

Design and implementation of the gate system that connects zones and gates the player's progression.

Gameplay · Zones
Coming soon
Beginner Forest — first playable zone

Building the first complete zone. Monsters, loot, quests and the exit Crystal Gate.

Level Design · Art

The journal opens with the first sessions in Unreal. Stay close.

One step at a time, by hand.

Veredanis grows from a polished single-player RPG into something larger only when each foundation is solid. No premature MMO. No empty promises.

Phase 01 · Now

Single-player RPG foundation

Hero, save system, loot rarity, skills, enemies, village & beginner forest. The core feel.

Phase 02

Cloud save & account

Optional login and persistent profile. The first online breath.

Phase 03

Small online hub & co-op

Instanced co-op for friends. Sereth becomes a meeting place.

Phase 04

Zone-based online RPG

Crystal Gates between shared regions. The world widens — only if it earns it.

Phase 05 · Maybe

Persistent MMO-like systems

A long horizon. Reached only if the game and the people behind it are ready for it.

Help forge Veredanis

Veredanis is built by a single person with the soul of a craftsman. Your support directly funds assets, tools, and the time to make this world real — zone by zone, gate by gate.

Patreon coming soon — follow the devlog to be the first to know.